My Amazing 'Work of Art'
In Grade 10; i did art.we drew knots.
no wonder i ditched art so early.
____________________________________________________________________
The 'Video Game' Lecture
To turn awesome real life stuff into boring, unrealistic virtual escapes.
No, but seriously.. i have to agree slightly with Josh.. it seems to be a bit like that.
The Demographic of Gamers:
so in 2005.. we got this awesome data regarding the demographic of the stereotypical gamer.. 18 - 25 yr old male (80% market)... this lovely data was happily quoted for quite some years.. and to be honest.. i know this is exactly what i think of when someone says... 'gamer'however, contrary to popular belief.. these days we are more likely looking at:
25 - 40 yr old - M = 59% (the pre/2005 gamer all grown up)
- F = 41%
which makes sense.. all our closet gamers are all grown up... awwwwwww... how cute.
Here's Our Awesome Game Genre Choices
FPS | Puzzle
Sport | Fitness
The genre of the game, determines what type of skills the gamer is using... for instance, puzzle games require logical, thought out plans ect.
It was found, that kids who struggle in real life to knock off some essential life skills, for instance:
work, earn, learn
Will complete these skills, in a gaming environment.
Yet it does not translate to real life... it doesn't make any sense to me.. but thats different people and their priorities.. i guess?
Yet it does not translate to real life... it doesn't make any sense to me.. but thats different people and their priorities.. i guess?
Anyway, so heres the low down on gaming when viewed by:
Social Science Approach
- effects on people
Humanities Approach
- meaning & content of games
Industry and engineering approach
- development of games / new technologies
And thats about all for today lecture.. :)



No comments:
Post a Comment